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Gamefaqs x3 reunion
Gamefaqs x3 reunion







  1. #GAMEFAQS X3 REUNION PC#
  2. #GAMEFAQS X3 REUNION SERIES#

Several characters from previous games will be absent, but there are some new faces blending in with the old. (And only if you want him to.) So the story pretty much carries on shortly after the end of X2: The Threat. Seriously though, the main character is Julian Brennan, and as before, he's got his work cut out to answer a lot of the questions left hanging from X2: The Return. GK: We are extremely pleased with the plotlines for X3, but to not spoil it, that's pretty much all I'm going to say. GS: We understand that Egosoft hired a screenwriter to write the game, so without spoiling too much, what's the plot going to be about? How does it fit into the existing X games?

#GAMEFAQS X3 REUNION PC#

We don't think that this will detract from the game, as the playing style of console players is generally different to PC owners, and it may well suit them better. One detail I can give is that the console universe will be smaller than the PC version. I don't want to go into great detail on the key differences, but none of them will reduce the X universe experiences. The main benefit is, of course, the wider arena and exposure that our brands of games enjoy, bringing a whole new audience to the genre. This is one benefit that multiplatform design can bring. PC users should be reassured that they will now have a choice of a system similar to the old one but still improved, as well as the new one. We have already changed the graphical user interface for X3 to allow for console playing.

gamefaqs x3 reunion

GK: The challenges are the same for any designer I think: to allow for different controls and user interfaces and also to deal with the different hardware they have. What are the challenges and benefits of designing a game to be played on both the PC and the Xbox? Is there going to be much of a difference between the two versions?

#GAMEFAQS X3 REUNION SERIES#

GS: X3 is also the first game in the series that will appear on a console. I'll cover more on this later on, but actions following the plot as well as outside of it can have some interesting effects on the universe. In fact, the freedom the players enjoy can now be enhanced even more by the storyline. Open-ended freedom is paramount for us when designing a game, and just because we now have a more in-depth story than ever before does not mean that the open-ended freedom will be affected. Some existing players are worried that the plot is mandatory. Greg Kingston: Firstly, I would like to put aside some concerns that have been raised about this. How are you going to balance the open-endedness of the X series with the linear nature of X3? GameSpot: Games in the X series have always been open-ended, but X3 is the first game in the series to have an in-depth single-player story. Space may be vast and empty, but you will still encounter plenty of beautiful sights, such as this space station. To get details regarding the game's story, economy, and more, we turned to Egosoft's Greg Kingston. Of course, the galaxy is a dangerous place, so there will be plenty of opportunities to battle as well. Rather, this open-ended game lets you fly around a populated galaxy to explore on your own, trade, and build an economic empire.

gamefaqs x3 reunion

Unlike in most traditional console space games, the goal in X3 isn't to fly around and blast everything (though you can try to do so). Not only will X3 be the first game in the series to feature a dedicated single-player story, but it will also make the jump from its PC-only roots to also appear on the Xbox. The upcoming space game X3: Reunion will mark a major turn for the series, which dates back to 1999's X: Beyond the Frontier.









Gamefaqs x3 reunion